k3d/share/shaders/k3d_spaceshiphull1.sl:27:  float ss, tt, splate, tplate, platespecular;
k3d/share/shaders/k3d_spaceshiphull1.sl:48:  platespecular = Ks * noise(splate + 0.6, tplate + 0.7);
k3d/share/shaders/k3d_spaceshiphull1.sl:53:  Ci = Os * platecolor * (Ka * ambient() + Kd * diffuse(Nf)) + specularcolor * platespecular * specular(Nf, V, roughness);
k3d/share/shaders/k3d_supertoon.sl:42:    color  especular = 0;

k3d/share/shaders/k3d_supertoon.sl:45:      especular = specular(Nf, -NI, roughness);

k3d/share/shaders/k3d_supertoon.sl:46:      especular = splitColor(especular, delta * 3, lim3, lim4, lim4);

k3d/share/shaders/k3d_supertoon.sl:54:    Ci = Os * (Cs * Kd * difusion + Ks * especular * specColor);

