k3d/share/shaders/k3d_celld.sl:20:				   between f2 and f1 is less then this value
k3d/share/shaders/k3d_celld.sl:35:	float voro_f1 = 0, voro_f2 = 0;
k3d/share/shaders/k3d_celld.sl:38:	voronoi_f1f2_3d (noiseP*voro_freq, voro_jitter, 
k3d/share/shaders/k3d_celld.sl:39:			 voro_f1, voro_pos1, voro_f2,
k3d/share/shaders/k3d_celld.sl:42:	float voro_dist = 1 - step (voro_step, voro_f2 - voro_f1);
k3d/share/shaders/k3d_hexatile_bump.sl:20:*	float C1	= 1 			---	Multiply of f1 the closes future point.
k3d/share/shaders/k3d_hexatile_bump.sl:42:Worley2D_f1f2 (float ss, tt; float jitter, seed, c1, c2, hexagon, scale_ss, scale_tt; 
k3d/share/shaders/k3d_hexatile_bump.sl:43:		output float f1; output float spos1, tpos1; output float f2; output float spos2, tpos2;)
k3d/share/shaders/k3d_hexatile_bump.sl:48:f1 = f2 = 1000;
k3d/share/shaders/k3d_hexatile_bump.sl:66:if (dist < f1) {
k3d/share/shaders/k3d_hexatile_bump.sl:67:	f2 = f1; spos2 = spos1; tpos2 = tpos1;
k3d/share/shaders/k3d_hexatile_bump.sl:68:	f1 = dist; spos1 = spos; tpos1 = tpos;
k3d/share/shaders/k3d_hexatile_bump.sl:75:f1 = f1 * c1; f2 = f2 * c2;
k3d/share/shaders/k3d_hexatile_bump.sl:99:float f1_out_15 = 0,f2_out_15 = 0,spos1_out_15 = 0,tpos1_out_15 = 0,spos2_out_15 = 0,tpos2_out_15 = 0;
k3d/share/shaders/k3d_hexatile_bump.sl:104:Worley2D_f1f2 (scale1,scale2,/* Jitter */ 0,/* Seed */ 0,C1,C2,/* Hexagon */ 1,/* TileScaleSS */ 1,
k3d/share/shaders/k3d_hexatile_bump.sl:105:			/* TileScaleTT */ 1,/* f1_result */ f1_out_15,spos1_out_15, tpos1_out_15,
k3d/share/shaders/k3d_hexatile_bump.sl:115:float SQRT_f1 = sqrt(f1_out_15);
k3d/share/shaders/k3d_hexatile_bump.sl:118:float smoothp_22 = smoothpulse (0,Edge1,Edge2,1,SQRT_f1);
