k3d/share/shaders/k3d_checkerboard.sl:12:  float filters, filtert, filterst;
k3d/share/shaders/k3d_checkerboard.sl:20:	filtert = mod((t * TileT * 2.0) - 1.0, 2.0);
k3d/share/shaders/k3d_checkerboard.sl:26:	filtert = filteredpulse(1.0 - filterwidtht, 1.0 + filterwidtht, filtert, filterwidtht);
k3d/share/shaders/k3d_checkerboard.sl:28:	filterst = filters + filtert;
k3d/share/shaders/k3d_superpplastic.sl:23:			  float filtertype = 1; float blur = 0.0;
k3d/share/shaders/k3d_superpplastic.sl:32:  if(filtertype == 1)
k3d/share/shaders/k3d_superpplastic.sl:34:  if(filtertype == 2);
k3d/share/shaders/k3d_superpplastic.sl:36:  if(filtertype == 3);
k3d/share/shaders/k3d_superpplastic.sl:38:  if(filtertype == 4)
k3d/share/shaders/k3d_superpplastic.sl:40:  if(filtertype == 5)
