k3d/share/shaders/k3d_graphic_lines.sl:51:				float fuzz_paint=0.3;
k3d/share/shaders/k3d_graphic_lines.sl:224:	float val1=(smoothstep((stripemin_paint)-(fuzz_paint),(stripemin_paint),(tt_paint))-smoothstep((stripemax_paint)-(fuzz_paint),(stripemax_paint),(tt_paint)));
