k3d/share/shaders/k3d_filament.sl:17:	/* Threshold the fraction against the fractional filament width */
k3d/share/shaders/k3d_grass_surface.sl:2: * Again, similar structure of grass.sl

k3d/share/shaders/k3d_lunette.sl:25: *   maxOctaves, lunacrity, gain - work as in the fBm function
k3d/share/shaders/k3d_lunette.sl:61: *   gain - Gain of the fBm noise.
k3d/share/shaders/k3d_lunette.sl:84:	uniform float gain;		/* gain for the noise */
k3d/share/shaders/k3d_lunette.sl:114:		noisePt, noisefilterwidth, maxOctaves, lunacrity, gain
k3d/share/shaders/k3d_lunette.sl:154:	float gain = .7;
k3d/share/shaders/k3d_lunette.sl:162:		lunacrity, gain, colorBenhance, gridDensity, baselinecolor
k3d/share/shaders/k3d_parquet_tile.sl:42: * modified again by Dan Weeks <dan@SpamSucks_mango.sfasu.edu> on 08 Dec 1996
k3d/share/shaders/k3d_ruledpaper.sl:77:// Fancy macro checks ss/tt coords against bounding box and [if inside]
k3d/share/shaders/k3d_slateroof.sl:167:	/* calculate the displacement again */
k3d/share/shaders/k3d_slateroofd.sl:156:			/* calculate the displacement again */
