k3d/share/shaders/k3d_spaceshiphull1.sl:25:	float grime = 0.1)
k3d/share/shaders/k3d_spaceshiphull1.sl:44:  // Add grime
k3d/share/shaders/k3d_spaceshiphull1.sl:45:  platecolor -= grime * fractalsum(P);
