k3d/share/shaders/k3d_uberlight.sl:61: *   wedge, hedge - the amount of width and height edge fuzz,
k3d/share/shaders/k3d_uberlight.sl:128: *   blockerwedge, blockerhedge - define the fuzzyness of the edges.
k3d/share/shaders/k3d_uberlight.sl:285:		       float hedge, wedge, roundness;
k3d/share/shaders/k3d_uberlight.sl:329:			     height, width + wedge, height + hedge,
k3d/share/shaders/k3d_uberlight.sl:345:			  float blockerwedge, blockerhedge;
k3d/share/shaders/k3d_uberlight.sl:361:			 blockerheight + blockerhedge, blockerround);
k3d/share/shaders/k3d_uberlight.sl:380:		     float width = 1, height = 1, wedge = .1, hedge = .1;
k3d/share/shaders/k3d_uberlight.sl:399:		     float blockerwedge = .1, blockerhedge =
k3d/share/shaders/k3d_uberlight.sl:431:      uniform float maxradius = 1.4142136 * max(height + hedge + abs(sheary),
k3d/share/shaders/k3d_uberlight.sl:460:		       sheary, width, height, hedge, wedge, roundness,
k3d/share/shaders/k3d_uberlight.sl:466:	point Pslide = PL / point(width + wedge, height + hedge, 1);
k3d/share/shaders/k3d_uberlight.sl:516:				  blockerhedge, blockerround);
