k3d/share/shaders/k3d_texblender.sl:142:		float iKmap[5]={0,0,0,0,0};
k3d/share/shaders/k3d_texblender.sl:180:		if((Alpha*iKmap[i])!=0) selft=BlendFloat(mode,Alpha*iKmap[i],MF,selft);
