k3d/share/shaders/k3d_graphic_lines.sl:168:	color Ci_paint = Ci;
k3d/share/shaders/k3d_graphic_lines.sl:169:	color Oi_paint = Oi;
k3d/share/shaders/k3d_graphic_lines.sl:181:	float i_paint;
k3d/share/shaders/k3d_graphic_lines.sl:207:	for ( i_paint=0; i_paint<6.0 ; i_paint+=1.0 ){
k3d/share/shaders/k3d_graphic_lines.sl:233:	Ci_paint=surface_opac_paint*color_curve_paint;
k3d/share/shaders/k3d_graphic_lines.sl:234:	Oi_paint=surface_trans_paint;
k3d/share/shaders/k3d_graphic_lines.sl:355:	layer_color = Cs*(Kd*diff*Ci_paint + Ka*ambient()) + Ci_highlight*Ks*spec;
k3d/share/shaders/k3d_graphic_lines.sl:356:	layer_opac = Oi_paint;
