k3d/share/shaders/k3d_graphic_lines.sl:76:				color illumcolor_ink=(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:275:	}illumcolor_ink=(Ka_ink*ambient()+Kd_ink*diffuse(Nf_ink)+Ks_ink*specular(Nf_ink,V_ink,roughness_ink));
k3d/share/shaders/k3d_graphic_lines.sl:276:	illumination_ink=max(max(comp(illumcolor_ink,0),comp(illumcolor_ink,1)),comp(illumcolor_ink,2));
