k3d/share/shaders/k3d_graphic_lines.sl:53:				color illumcolor_paint=(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:203:	}illumcolor_paint=(Ka_paint*ambient()+Kd_paint*diffuse(Nf_paint)+Ks_paint*specular(Nf_paint,V_paint,roughness_paint));
k3d/share/shaders/k3d_graphic_lines.sl:204:	illumination_paint=max(max(comp(illumcolor_paint,0),comp(illumcolor_paint,1)),comp(illumcolor_paint,2));
