k3d/share/shaders/k3d_graphic_lines.sl:77:				float illumination_ink=0.0;
k3d/share/shaders/k3d_graphic_lines.sl:276:	illumination_ink=max(max(comp(illumcolor_ink,0),comp(illumcolor_ink,1)),comp(illumcolor_ink,2));
k3d/share/shaders/k3d_graphic_lines.sl:283:	illumination_ink=(illumination_ink*contrast_ink)+(1.0-contrast_ink)/2.0+(brightness_ink-1.0)+n_ink*randomness_ink;
k3d/share/shaders/k3d_graphic_lines.sl:284:	if (illumination_ink<0.01)
k3d/share/shaders/k3d_graphic_lines.sl:288:	else if (illumination_ink>0.99)
k3d/share/shaders/k3d_graphic_lines.sl:294:	}stripemin_ink=0.5-smoothstep(0.0,1.0,illumination_ink)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:295:	stripemax_ink=0.5+smoothstep(0.0,1.0,illumination_ink)/2.0;
