k3d/share/shaders/k3d_graphic_lines.sl:54:				float illumination_paint=0.0;
k3d/share/shaders/k3d_graphic_lines.sl:204:	illumination_paint=max(max(comp(illumcolor_paint,0),comp(illumcolor_paint,1)),comp(illumcolor_paint,2));
k3d/share/shaders/k3d_graphic_lines.sl:211:	illumination_paint=(illumination_paint*contrast_paint)+(1.0-contrast_paint)/2.0+(brightness_paint-1.0)+n_paint*randomness_paint;
k3d/share/shaders/k3d_graphic_lines.sl:212:	if (illumination_paint<0.01)
k3d/share/shaders/k3d_graphic_lines.sl:216:	else if (illumination_paint>0.99)
k3d/share/shaders/k3d_graphic_lines.sl:222:	}stripemin_paint=0.5-smoothstep(0.0,1.0,illumination_paint)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:223:	stripemax_paint=0.5+smoothstep(0.0,1.0,illumination_paint)/2.0;
