k3d/share/shaders/k3d_noisysmoke.sl:31:		      float integstart = 0, integend = 100;
k3d/share/shaders/k3d_noisysmoke.sl:64:  d = integstart + random() * stepsize;
k3d/share/shaders/k3d_noisysmoke.sl:115:      printf("nsteps = %f, t1 = %f, end = %f\n", nsteps, integstart, end);
k3d/share/shaders/k3d_smoke.sl:13: *   integstart, integend - bounds along the viewing ray direction of the
k3d/share/shaders/k3d_smoke.sl:78:		 float integstart = 0, integend = 100;
k3d/share/shaders/k3d_smoke.sl:89:  float d = integstart + random() * stepsize;
k3d/share/shaders/k3d_smoke2.sl:11: *   integstart, integend - bounds along the viewing ray direction of the
k3d/share/shaders/k3d_smoke2.sl:78:	    float integstart = 0, integend = 100;
k3d/share/shaders/k3d_smoke2.sl:110:  d = integstart + /*random()* */ stepsize;
k3d/share/shaders/k3d_smoke2.sl:157:      printf ("nsteps = %f, t1 = %f, end = %f\n", nsteps, integstart, end);
