k3d/share/shaders/k3d_fire.sl:11:  color layer_color, surface_color;
k3d/share/shaders/k3d_fire.sl:45:  layer_color = spline(flame, red, red, red, red, orange, yellow, hot, hot);
k3d/share/shaders/k3d_fire.sl:46:  surface_color = blend(surface_color, layer_color, layer_opac);
k3d/share/shaders/k3d_graphic_lines.sl:94:	color layer_color_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:140:		layer_color_highlight=0.0;
k3d/share/shaders/k3d_graphic_lines.sl:144:		layer_color_highlight=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:147:		layer_color_highlight=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:153:	surface_color_highlight=((surface_color_highlight)*(1-(layer_opac_highlight))+(layer_color_highlight)*(layer_opac_highlight));
k3d/share/shaders/k3d_graphic_lines.sl:172:	color layer_color_paint;
k3d/share/shaders/k3d_graphic_lines.sl:214:		layer_color_paint=0.0;
k3d/share/shaders/k3d_graphic_lines.sl:218:		layer_color_paint=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:221:		layer_color_paint=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:226:	surface_color_paint=((surface_color_paint)*(1-(layer_opac_paint))+(layer_color_paint)*(layer_opac_paint));
k3d/share/shaders/k3d_graphic_lines.sl:244:	color layer_color_ink;
k3d/share/shaders/k3d_graphic_lines.sl:286:		layer_color_ink=0.0;
k3d/share/shaders/k3d_graphic_lines.sl:290:		layer_color_ink=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:293:		layer_color_ink=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:298:	surface_color_ink=((surface_color_ink)*(1-(layer_opac_ink))+(layer_color_ink)*(layer_opac_ink));
k3d/share/shaders/k3d_graphic_lines.sl:331:	color gline_color, layer_color;
k3d/share/shaders/k3d_graphic_lines.sl:355:	layer_color = Cs*(Kd*diff*Ci_paint + Ka*ambient()) + Ci_highlight*Ks*spec;
k3d/share/shaders/k3d_graphic_lines.sl:358:	gline_color = blend(gline_color, layer_color, layer_opac);
k3d/share/shaders/k3d_graphic_lines.sl:369:		layer_color = Ci_ink;
k3d/share/shaders/k3d_graphic_lines.sl:371:		layer_color = 0;
k3d/share/shaders/k3d_graphic_lines.sl:373:	gline_color = blend(gline_color, layer_color, layer_opac);
k3d/share/shaders/k3d_stones.sl:96: color surface_color, layer_color;
k3d/share/shaders/k3d_stones.sl:145:   layer_color = varyEach(stonecolor, stoneindex,varyhue,varysat,varylum);
k3d/share/shaders/k3d_stones.sl:146:   surface_color = mix(surface_color,layer_color,layer_opac);
k3d/share/shaders/k3d_toonmap.sl:125:color toon_color, layer_color;
k3d/share/shaders/k3d_toonmap.sl:149:layer_color = Cs*(Kd*diff*temt_c3 + Ka*ambient()) + temt_c4*Ks*spec;
k3d/share/shaders/k3d_toonmap.sl:152:toon_color = blend(toon_color, layer_color, layer_opac);
k3d/share/shaders/k3d_toonmap.sl:163:layer_color = temt_c2;
k3d/share/shaders/k3d_toonmap.sl:165:layer_color = 0;
k3d/share/shaders/k3d_toonmap.sl:167:toon_color = blend(toon_color, layer_color, layer_opac);
k3d/share/shaders/k3d_water.sl:91:    color layer_color = (1,1,1);

k3d/share/shaders/k3d_water.sl:100:    surface_color = blend(surface_color, layer_color, layer_opac);

k3d/share/shaders/k3d_woodcut.sl:13:color surface_color, layer_color;
k3d/share/shaders/k3d_woodcut.sl:61:layer_color = 0.0; 
k3d/share/shaders/k3d_woodcut.sl:65:layer_color = 1.0;
k3d/share/shaders/k3d_woodcut.sl:69:layer_color = 1.0;
k3d/share/shaders/k3d_woodcut.sl:78:surface_color = blend(surface_color, layer_color, layer_opac);
