k3d/share/shaders/k3d_crayon.sl:83:	float lmks = (aanoise(txtscale * s / width, txtscale * t / (width * stretch), 
k3d/share/shaders/k3d_crayon.sl:86:	lmks = lmks - smks;
k3d/share/shaders/k3d_crayon.sl:87:	m = smoothstep(trs - .1, trs + .3, lmks);	
