k3d/share/shaders/k3d_bluemarble.sl:23:marble_color(float m)
k3d/share/shaders/k3d_bluemarble.sl:36:k3d_bluemarble(
k3d/share/shaders/k3d_bluemarble.sl:47:    float i, f, marble;
k3d/share/shaders/k3d_bluemarble.sl:52:    marble = 0; f = 1;
k3d/share/shaders/k3d_bluemarble.sl:54:        marble += snoise(PP * f)/f;
k3d/share/shaders/k3d_bluemarble.sl:57:    Ct = marble_color(marble);
k3d/share/shaders/k3d_gmarbtile_polish.sl:2: * gmarbtile_polish.sl -- polished green marble tiles
k3d/share/shaders/k3d_gmarbtile_polish.sl:5: *   Makes the same marble texture as greenmarble, but polished (with ray
k3d/share/shaders/k3d_greenmarble.sl:2: * greenmarble.sl -- RenderMan compatible shader for green veined marble.
k3d/share/shaders/k3d_greenmarble.sl:5: *   Makes a marble-like surface using a turbulence function.
k3d/share/shaders/k3d_greenmarble.sl:25:surface k3d_greenmarble(float Ka = 0.1, Kd = 0.6, Ks = 0.4, roughness = 0.1;
k3d/share/shaders/k3d_veinedmarble.sl:2: * veinedmarble.sl -- surface shader for a nice veined marble.
k3d/share/shaders/k3d_veinedmarble.sl:5: *   Makes solid marble texture with strong veins.  The "veincolor" parameter
k3d/share/shaders/k3d_veinedmarble.sl:13: *   warpfreq - lowest frequency of the turbulent warping in the marble
k3d/share/shaders/k3d_veinedmarble.sl:32:surface k3d_veinedmarble(float Ka = .5;
