k3d/share/shaders/k3d_map_pattern_1.sl:48:float my_t;
k3d/share/shaders/k3d_map_pattern_1.sl:53:my_t = zcomp(PP) / temp_f_3;
k3d/share/shaders/k3d_map_pattern_1.sl:55:my_t += noise (PQ) / 16;
k3d/share/shaders/k3d_map_pattern_1.sl:57:PQ = point (xcomp(PP), my_t, ycomp(PP)+12.93);
k3d/share/shaders/k3d_texblender.sl:77:    float my_t = zcomp(PP) / ringscale;
k3d/share/shaders/k3d_texblender.sl:79:    my_t += noise (PQ) / 16;
k3d/share/shaders/k3d_texblender.sl:81:    PQ = point (xcomp(PP), my_t, ycomp(PP)+12.93);
k3d/share/shaders/k3d_wood2.sl:33:  float my_t;
k3d/share/shaders/k3d_wood2.sl:38:  my_t = zcomp(PP) / ringscale;
k3d/share/shaders/k3d_wood2.sl:40:  my_t += noise(PQ) / 16;
k3d/share/shaders/k3d_wood2.sl:42:  PQ = point(xcomp(PP), my_t, ycomp(PP) + 12.93);
