k3d/share/shaders/k3d_leather.sl:46:	point PP, newP;

k3d/share/shaders/k3d_leather.sl:180:	newP = calculatenormal(P + disp * normalize(N));

k3d/share/shaders/k3d_leather.sl:181:	Nf = faceforward(normalize(newP), I);

k3d/share/shaders/k3d_orange.sl:35:	point newP;
k3d/share/shaders/k3d_orange.sl:44:	newP = calculatenormal (P + turb * normalize (N));
k3d/share/shaders/k3d_orange.sl:45:	Nf = faceforward (normalize (newP), I);
k3d/share/shaders/k3d_redapple.sl:63:	point PP, newP;
k3d/share/shaders/k3d_redapple.sl:203:	newP = calculatenormal(P + disp * normalize(N));
k3d/share/shaders/k3d_redapple.sl:204:	Nf = faceforward(normalize(newP), I);
