k3d/share/shaders/k3d_eyeball.sl:66:  float displayed, newdisp;
k3d/share/shaders/k3d_eyeball.sl:98:	  newdisp = pow (smoothstep (.85, 1, newturb), 10);
k3d/share/shaders/k3d_eyeball.sl:99:	  displayed += (1-displayed) * newdisp * smoothstep (.1, .85, turb * turb);
