k3d/share/shaders/k3d_grass_displace.sl:22:  float noifreq = 5;

k3d/share/shaders/k3d_grass_displace.sl:26:  float noi = noise(s * noifreq, t * noifreq);

k3d/share/shaders/k3d_grass_surface.sl:19:  float noifreq = 5;

k3d/share/shaders/k3d_grass_surface.sl:23:  float noi = noise(s * noifreq, t * noifreq);

k3d/share/shaders/k3d_stones.sl:103: float noifreq = 10, noiscale = 0.3;
k3d/share/shaders/k3d_stones.sl:130:   ss += noiscale * snoise(snoise2(s * noifreq, t * noifreq) + 912);
k3d/share/shaders/k3d_stones.sl:131:   tt += noiscale * snoise(snoise2(s * noifreq, t * noifreq) + 333);
