k3d/share/shaders/k3d_grass_displace.sl:23:  float noiscale = 0.4;

k3d/share/shaders/k3d_grass_displace.sl:27:  ss = s + snoise(noi + 912) * noiscale;

k3d/share/shaders/k3d_grass_displace.sl:28:  tt = t + snoise(noi + 333) * noiscale;

k3d/share/shaders/k3d_grass_surface.sl:20:  float noiscale = 0.4;

k3d/share/shaders/k3d_grass_surface.sl:24:  ss = s + snoise(noi + 912) * noiscale;

k3d/share/shaders/k3d_grass_surface.sl:25:  tt = t + snoise(noi + 333) * noiscale;

k3d/share/shaders/k3d_stones.sl:103: float noifreq = 10, noiscale = 0.3;
k3d/share/shaders/k3d_stones.sl:130:   ss += noiscale * snoise(snoise2(s * noifreq, t * noifreq) + 912);
k3d/share/shaders/k3d_stones.sl:131:   tt += noiscale * snoise(snoise2(s * noifreq, t * noifreq) + 333);
