k3d/share/shaders/k3d_celld.sl:31:	point noiseP = (usePref != 0)? transform (PSpace, __Pref): objP;
k3d/share/shaders/k3d_celld.sl:38:	voronoi_f1f2_3d (noiseP*voro_freq, voro_jitter, 
k3d/share/shaders/k3d_lunette.sl:110:	point noisePt = noiseScale * 
k3d/share/shaders/k3d_lunette.sl:112:	float noisefilterwidth = filterwidthp(noisePt);
k3d/share/shaders/k3d_lunette.sl:114:		noisePt, noisefilterwidth, maxOctaves, lunacrity, gain
