k3d/share/shaders/k3d_brushedmetal2.sl:40:    float nonspec;
k3d/share/shaders/k3d_brushedmetal2.sl:51:        nonspec = 0;
k3d/share/shaders/k3d_brushedmetal2.sl:52:        lightsource ("__nonspecular", nonspec);
k3d/share/shaders/k3d_brushedmetal2.sl:53:        if (nonspec < 1) {
k3d/share/shaders/k3d_brushedmetal3.sl:32:        float nonspec = 0;
k3d/share/shaders/k3d_brushedmetal3.sl:33:        lightsource ("__nonspecular", nonspec);
k3d/share/shaders/k3d_brushedmetal3.sl:34:        if (nonspec < 1) {
k3d/share/shaders/k3d_brushedmetal3.sl:41:                C += Cl * ((1-nonspec) * cos_theta_i * rho);
k3d/share/shaders/k3d_fur2.sl:90:    uniform float nonspecular = 0;
k3d/share/shaders/k3d_fur2.sl:134:	if ( lightsource("__nonspecular",nonspecular) == 0)
k3d/share/shaders/k3d_fur2.sl:135:	    nonspecular = 0;
k3d/share/shaders/k3d_fur2.sl:139:	Cspec += (1-nonspecular) * SpecularColor * clump_darkening * 
k3d/share/shaders/k3d_indirect.sl:14:light k3d_indirect(output float __nonspecular = 1;)
k3d/share/shaders/k3d_shadowdistant_rim.sl:13:    float __nonspecular = 1;
k3d/share/shaders/k3d_skin1.sl:75:  float nonspec = 0;
k3d/share/shaders/k3d_skin1.sl:76:  lightsource ("__nonspecular", nonspec);
k3d/share/shaders/k3d_skin1.sl:77:  if (nonspec < 1) {
k3d/share/shaders/k3d_skin1.sl:84:    C += Cl * ((1-nonspec) * cos_theta_i * rho);
k3d/share/shaders/k3d_softboxes.sl:300:    output varying float __nonspecular = 0;
k3d/share/shaders/k3d_softboxes.sl:330:    __nonspecular = NonSpecular;
k3d/share/shaders/k3d_superplank.sl:114:  float nonspec;
k3d/share/shaders/k3d_superplank.sl:302:    nonspec = 0;
k3d/share/shaders/k3d_superplank.sl:303:    lightsource("__nonspecular", nonspec);
k3d/share/shaders/k3d_superplank.sl:304:    if(nonspec < 1)
k3d/share/shaders/k3d_superplank.sl:308:	  Cl * ((1 - nonspec) *
k3d/share/shaders/k3d_tooledsteel.sl:96:    float nonspec;
k3d/share/shaders/k3d_tooledsteel.sl:107:        nonspec = 0;
k3d/share/shaders/k3d_tooledsteel.sl:108:        lightsource ("__nonspecular", nonspec);
k3d/share/shaders/k3d_tooledsteel.sl:109:        if (nonspec < 1) {
k3d/share/shaders/k3d_uberlight.sl:145: *       __nonspecular flag so that the shadowed regions are lit only
k3d/share/shaders/k3d_uberlight.sl:149: *   nonspecular - when set to 1, this light does not create
k3d/share/shaders/k3d_uberlight.sl:161: *   __nondiffuse - the analog to nonspecular; if this flag is set to
k3d/share/shaders/k3d_uberlight.sl:167: *       __nonspecular.
k3d/share/shaders/k3d_uberlight.sl:402:		     float nonspecular = 0;
k3d/share/shaders/k3d_uberlight.sl:403:		     output varying float __nonspecular = 0;
k3d/share/shaders/k3d_uberlight.sl:443:  __nonspecular = nonspecular;
k3d/share/shaders/k3d_uberlight.sl:519:	__nonspecular = 1 - unoccluded * (1 - __nonspecular);
