k3d/share/shaders/k3d_lensflare.sl:17: *   bloomstarry, bloomnpoints - control the "starry" appearance of the 
k3d/share/shaders/k3d_lensflare.sl:20: *   starburstradius, starburstnpoints, starburstfalloff - control the
k3d/share/shaders/k3d_lensflare.sl:88:		      float bloomnpoints = 25;
k3d/share/shaders/k3d_lensflare.sl:92:		      float starburstnpoints = 100;
k3d/share/shaders/k3d_lensflare.sl:147:	float bloom = pnoise(bloomnpoints * angle / (2 * PI), bloomnpoints);
k3d/share/shaders/k3d_lensflare.sl:159:	float star = float pnoise(starburstnpoints * angle / (2 * PI),
k3d/share/shaders/k3d_lensflare.sl:160:				  starburstnpoints);
k3d/share/shaders/k3d_star.sl:21:    uniform float npoints = 5;
k3d/share/shaders/k3d_star.sl:30:    uniform float starangle = 2*PI/npoints;
k3d/share/shaders/k3d_wallpaper.sl:23:    uniform float npoints = 5;
k3d/share/shaders/k3d_wallpaper.sl:33:    uniform float starangle = 2*PI/npoints;
