k3d/share/shaders/k3d_lensflare.sl:102:  uniform float nrand = 0;
k3d/share/shaders/k3d_lensflare.sl:105:    extern uniform float nrand, seed;
k3d/share/shaders/k3d_lensflare.sl:106:    nrand += 1;
k3d/share/shaders/k3d_lensflare.sl:107:    return cellnoise(nrand, seed);
k3d/share/shaders/k3d_lensflare.sl:131:    nrand = 0;
k3d/share/shaders/k3d_lensflare.sl:180:    nrand = 20;			/* Reset on purpose! */
