k3d/share/shaders/k3d_graphic_lines.sl:73:        float surface_trans_ink=1.0; 
k3d/share/shaders/k3d_graphic_lines.sl:255:	float ns_ink;
k3d/share/shaders/k3d_graphic_lines.sl:278:	ns_ink=noise_size_ink;
k3d/share/shaders/k3d_graphic_lines.sl:280:		n_ink+=(2*noise(Psh_ink*ns_ink)-1)/ns_ink;
k3d/share/shaders/k3d_graphic_lines.sl:281:		ns_ink*=2.17;
k3d/share/shaders/k3d_graphic_lines.sl:306:	Oi_ink=surface_trans_ink;
