k3d/share/shaders/k3d_graphic_lines.sl:50:        float surface_trans_paint=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:183:	float ns_paint;
k3d/share/shaders/k3d_graphic_lines.sl:206:	ns_paint=noise_size_paint;
k3d/share/shaders/k3d_graphic_lines.sl:208:		n_paint+=(2*noise(Psh_paint*ns_paint)-1)/ns_paint;
k3d/share/shaders/k3d_graphic_lines.sl:209:		ns_paint*=2.17;
k3d/share/shaders/k3d_graphic_lines.sl:234:	Oi_paint=surface_trans_paint;
