k3d/share/shaders/k3d_texblender.sl:137:		float oKmap[5]={0,0,0,0,0};
k3d/share/shaders/k3d_texblender.sl:174:		if((Alpha*oKmap[i])!=0) Ot=BlendColor(mode,Alpha*oKmap[i],MC,Ot);
