k3d/share/shaders/k3d_star.sl:31:    uniform point p0 = rmax*(cos(0),sin(0),0);
k3d/share/shaders/k3d_star.sl:34:    uniform point d0 = p1 - p0;
k3d/share/shaders/k3d_star.sl:44:    d1 = r*(cos(a), sin(a),0) - p0;
k3d/share/shaders/k3d_wallpaper.sl:34:    uniform point p0 = rmax*(cos(0),sin(0),0);
k3d/share/shaders/k3d_wallpaper.sl:37:    uniform point d0 = p1 - p0;
k3d/share/shaders/k3d_wallpaper.sl:62:                d1 = r*(cos(a), sin(a),0) - p0;
