k3d/share/shaders/k3d_graphic_lines.sl:9:        float paint_fuzz=0.0;
k3d/share/shaders/k3d_graphic_lines.sl:349:	diff = smoothstep(paint_trans - paint_fuzz/2, paint_trans + paint_fuzz/2, diff);
k3d/share/shaders/k3d_graphic_lines.sl:353:	spec = smoothstep(paint_spec - paint_fuzz/2, paint_spec + paint_fuzz/2, spec);
k3d/share/shaders/k3d_toonmap.sl:27:float paint_fuzz=0.274; 
k3d/share/shaders/k3d_toonmap.sl:143:diff = smoothstep(paint_trans - paint_fuzz/2, paint_trans + paint_fuzz/2, diff);
k3d/share/shaders/k3d_toonmap.sl:147:spec = smoothstep(paint_spec - paint_fuzz/2, paint_spec + paint_fuzz/2, spec);
