k3d/share/shaders/k3d_uberlight.sl:46: *   parallelrays - when 0 (the default), the light appears to emanate
k3d/share/shaders/k3d_uberlight.sl:377:		     float parallelrays = 0;
k3d/share/shaders/k3d_uberlight.sl:492:	if(parallelrays == 0)
k3d/share/shaders/k3d_uberlight.sl:522:    if(parallelrays != 0)
