k3d/share/shaders/k3d_parquet_plank.sl:14: *   plankspertile - number of planks in each parquet tile
k3d/share/shaders/k3d_parquet_plank.sl:35:			  float plankspertile = 4;
k3d/share/shaders/k3d_parquet_plank.sl:57:  planklength = PGWIDTH * plankspertile - groovewidth;
k3d/share/shaders/k3d_parquet_plank.sl:77:  if(mod(whichrow / plankspertile + whichplank, 2) >= 1)
k3d/share/shaders/k3d_parquet_plank2.sl:15: *   plankspertile - number of planks in each parquet tile
k3d/share/shaders/k3d_parquet_plank2.sl:49:	       float plankspertile = 4;
k3d/share/shaders/k3d_parquet_plank2.sl:71:  planklength = PGWIDTH * plankspertile - groovewidth;
k3d/share/shaders/k3d_parquet_plank2.sl:87:  if (mod (whichrow/plankspertile + whichplank, 2) >= 1) {
k3d/share/shaders/k3d_parquet_tile.sl:16: *   plankspertile - number of planks in each parquet tile
k3d/share/shaders/k3d_parquet_tile.sl:56: *   - plankspertile from 4 to 1
k3d/share/shaders/k3d_parquet_tile.sl:64:	       float plankspertile = 1;
k3d/share/shaders/k3d_parquet_tile.sl:86:  planklength = PGWIDTH * plankspertile - groovewidth;
k3d/share/shaders/k3d_parquet_tile.sl:102:  if (mod (whichrow/plankspertile + whichplank, 2) >= 1) {
k3d/share/shaders/k3d_superplank.sl:24: *   plankspertile - for parquet, number of sub-planks
k3d/share/shaders/k3d_superplank.sl:66:			float plankspertile = 4;	/* For parquet */
k3d/share/shaders/k3d_superplank.sl:161:      PGHEIGHT = PGWIDTH * plankspertile;
k3d/share/shaders/k3d_superplank.sl:166:      if(mod((whichrow / plankspertile) + whichplank, 2) >= 1)
