k3d/share/shaders/k3d_brick.sl:39:		  float pockfrequency = 10, groovedepth = 0.01;
k3d/share/shaders/k3d_brick.sl:122:	((ss + sbrick) * pockfrequency / BMHEIGHT,
k3d/share/shaders/k3d_brick.sl:123:	 (tt + tbrick) * pockfrequency / BMWIDTH), 0.25);
k3d/share/shaders/k3d_brickbump.sl:20: *    pockfrequency             The st frequency of the pits.
k3d/share/shaders/k3d_brickbump.sl:34:			   float pockfrequency = 10, groovedepth = 0.01;
k3d/share/shaders/k3d_brickbump.sl:76:	((ss + sbrick) * pockfrequency / BMHEIGHT,
k3d/share/shaders/k3d_brickbump.sl:77:	 (tt + tbrick) * pockfrequency / BMWIDTH), 0.25);
k3d/share/shaders/k3d_brickbump3.sl:20: *    pockfrequency             The st frequency of the pits.
k3d/share/shaders/k3d_brickbump3.sl:45:	       "mortarthickness" 0.02 "pitting" 0.015 "pockfrequency" 12
k3d/share/shaders/k3d_brickbump3.sl:55:	    float pockfrequency = 10, groovedepth = 0.01; 
k3d/share/shaders/k3d_brickbump3.sl:112:  disp -= fact * pow(noise ((ss+sbrick)*pockfrequency/BMHEIGHT,
k3d/share/shaders/k3d_brickbump3.sl:113:		            (tt+tbrick)*pockfrequency/BMWIDTH), 0.25);
