k3d/share/shaders/k3d_luna.sl:48:  float radial_dist;
k3d/share/shaders/k3d_luna.sl:64:  radial_dist = sqrt(xcomp(PP) * xcomp(PP) + ycomp(PP) * ycomp(PP));
k3d/share/shaders/k3d_luna.sl:82:  temp1 = radial_dist * arg22;
k3d/share/shaders/k3d_luna.sl:102:  vv = point(xcomp(PP) / radial_dist, 0, zcomp(PP) / radial_dist);
k3d/share/shaders/k3d_luna.sl:163:	  if(radial_dist > rim_rad)
k3d/share/shaders/k3d_luna.sl:170:  /* Make crater rays (PP, arg10, arg11, arg12, arg15, arg24, arg25, radial_dist);, yielding temp1 */
