k3d/share/shaders/k3d_corktile.sl:22: * 	 the gap between the tiles, the remainder of bumpheight is taken up with the bumps on the 
k3d/share/shaders/k3d_volcube.sl:215:    float  remainder    = 100;
k3d/share/shaders/k3d_volcube.sl:255:	    remainder = numOfSteps - curStep;
k3d/share/shaders/k3d_volcube.sl:256:	    if(remainder < 1){
k3d/share/shaders/k3d_volcube.sl:257:		cur_density *= remainder;
