k3d/share/shaders/k3d_grids.sl:47:#define repeat(x,freq) (mod((x) * (freq), 1.0))
k3d/share/shaders/k3d_grids.sl:62:G1L1_ss = repeat(G1L1_ss, G1L1_freq);
k3d/share/shaders/k3d_grids.sl:63:G1L1_tt = repeat(G1L1_tt, G1L1_freq);
k3d/share/shaders/k3d_grids.sl:70:G1L2_ss = repeat(G1L2_ss, G1L2_freq);
k3d/share/shaders/k3d_grids.sl:71:G1L2_tt = repeat(G1L2_tt, G1L2_freq);
k3d/share/shaders/k3d_grids.sl:81:G2L1_ss = repeat(G2L1_ss, G2L1_freq);
k3d/share/shaders/k3d_grids.sl:82:G2L1_tt = repeat(G2L1_tt, G2L1_freq);
k3d/share/shaders/k3d_grids.sl:89:G2L2_ss = repeat(G2L2_ss, G2L2_freq);
k3d/share/shaders/k3d_grids.sl:90:G2L2_tt = repeat(G2L2_tt, G2L2_freq);
k3d/share/shaders/k3d_grids_disp.sl:26:#define repeat(x,freq) (mod((x) * (freq), 1.0))
k3d/share/shaders/k3d_grids_disp.sl:34:ss0 = repeat(ss0, freq0);
k3d/share/shaders/k3d_grids_disp.sl:35:tt0 = repeat(tt0, freq0);
k3d/share/shaders/k3d_grids_disp.sl:39:#define repeat(x,freq) (mod((x) * (freq), 1.0))
k3d/share/shaders/k3d_grids_disp.sl:47:ss1 = repeat(ss1, freq1);
k3d/share/shaders/k3d_grids_disp.sl:48:tt1 = repeat(tt1, freq1);
k3d/share/shaders/k3d_lunette.sl:17: *   urepeats, vrepeats - number of repeats of the grid pattern in u and v
k3d/share/shaders/k3d_lunette.sl:48: *   ssrepeats, ttrepeats - Number of repeats of the grid pattern in both ss
k3d/share/shaders/k3d_lunette.sl:53: *                              cell over which the grid repeat occurs.
k3d/share/shaders/k3d_lunette.sl:74:	float ssrepeats;	/* number of repeats in the ss direction */
k3d/share/shaders/k3d_lunette.sl:75:	float ttrepeats;	/* number of repeats in the tt direction */
k3d/share/shaders/k3d_lunette.sl:98:		1/ssrepeats, sslinewidth, ss, filterwidth(ss)
k3d/share/shaders/k3d_lunette.sl:101:		1/ttrepeats, ttlinewidth, tt, filterwidth(tt)
k3d/share/shaders/k3d_lunette.sl:111:		point(ss*ssrepeats, tt*ttrepeats, noiseRandom);
k3d/share/shaders/k3d_lunette.sl:139:	float urepeats = 30;		/* Number of repeats in u */
k3d/share/shaders/k3d_lunette.sl:141:	float vrepeats = 30;		/* Number of repeats in v */
k3d/share/shaders/k3d_lunette.sl:160:		u, v, urepeats, vrepeats, ulinewidth, vlinewidth,
k3d/share/shaders/k3d_shifteddrtile.sl:37:#define repeat(pos, freq) \
k3d/share/shaders/k3d_shifteddrtile.sl:82:		ss = repeat (s, sfreq);
k3d/share/shaders/k3d_shifteddrtile.sl:86:	tt = repeat (t, tfreq);
k3d/share/shaders/k3d_shiftedmoontile.sl:32:#define repeat(pos, freq) \
k3d/share/shaders/k3d_shiftedmoontile.sl:75:		ss = repeat (s, sfreq);
k3d/share/shaders/k3d_shiftedmoontile.sl:77:	tt = repeat (t, tfreq);
k3d/share/shaders/k3d_stones.sl:39:#define repeat(x,freq)    (mod((x) * (freq), 1.0))
k3d/share/shaders/k3d_stones.sl:119:   /*repeat tiles and find out in which tile we are at?*/
k3d/share/shaders/k3d_stones.sl:120:   ss = repeat(cx,freq * tilefreq);
k3d/share/shaders/k3d_stones.sl:121:   tt = repeat(cy,freq * tilefreq);
