k3d/share/shaders/k3d_craters.sl:32:    float ss, tt, angle, r, rim, uu, a, i, j, sc, asc, lev;
k3d/share/shaders/k3d_luna.sl:42:		 float peak_rad = .0075, inner_rad = .01, rim_rad =
k3d/share/shaders/k3d_luna.sl:43:		 .02, outer_rad = .05; float peak_ht = 0.005, rim_ht = 0.003;
k3d/share/shaders/k3d_luna.sl:114:  else if(pd < rim_rad)
k3d/share/shaders/k3d_luna.sl:115:    {				/* inner rim */
k3d/share/shaders/k3d_luna.sl:116:      uu = (pd - inner_rad) / (rim_rad - inner_rad);
k3d/share/shaders/k3d_luna.sl:118:      ht = rim_ht * smoothstep(0, 1, uu);
k3d/share/shaders/k3d_luna.sl:121:    {				/* outer rim */
k3d/share/shaders/k3d_luna.sl:122:      uu = 1 - (pd - rim_rad) / (outer_rad - rim_rad);
k3d/share/shaders/k3d_luna.sl:124:      ht = rim_ht * smoothstep(0, 1, uu * uu);
k3d/share/shaders/k3d_luna.sl:163:	  if(radial_dist > rim_rad)
k3d/share/shaders/k3d_luna.sl:172:  if(pd >= rim_rad && pd < 0.4)
k3d/share/shaders/k3d_shadowdistant_rim.sl:1:/* renamed from MKshadowdistant_rim.sl */
k3d/share/shaders/k3d_shadowdistant_rim.sl:4:k3d_shadowdistant_rim( 
k3d/share/shaders/k3d_shadowdistant_rim.sl:12:    float __rimlight = 0;
k3d/share/shaders/k3d_spaceshiphull1.sl:25:	float grime = 0.1)
k3d/share/shaders/k3d_spaceshiphull1.sl:44:  // Add grime
k3d/share/shaders/k3d_spaceshiphull1.sl:45:  platecolor -= grime * fractalsum(P);
