k3d/share/shaders/k3d_parquet_plank.sl:15: *   ringscale - scaling for the ring spacing
k3d/share/shaders/k3d_parquet_plank.sl:33:			  float ringscale = 15, grainscale = 60;
k3d/share/shaders/k3d_parquet_plank.sl:120:  fade = smoothstep(1 / ringscale, 8 / ringscale, fwidth);
k3d/share/shaders/k3d_parquet_plank.sl:124:      r = ringscale * noise(ss - whichplank, ttt);
k3d/share/shaders/k3d_parquet_plank2.sl:16: *   ringscale - scaling for the ring spacing
k3d/share/shaders/k3d_parquet_plank2.sl:47:	       float ringscale = 15, grainscale = 60;
k3d/share/shaders/k3d_parquet_plank2.sl:121:  fade = smoothstep (1/ringscale, 8/ringscale, fwidth);
k3d/share/shaders/k3d_parquet_plank2.sl:124:      r = ringscale * noise (ss-whichplank, ttt);
k3d/share/shaders/k3d_parquet_tile.sl:17: *   ringscale - scaling for the ring spacing
k3d/share/shaders/k3d_parquet_tile.sl:54: *   - ringscale from 15 to 25
k3d/share/shaders/k3d_parquet_tile.sl:62:	       float ringscale = 25, grainscale = 55;
k3d/share/shaders/k3d_parquet_tile.sl:136:  fade = smoothstep (1/ringscale, 8/ringscale, fwidth);
k3d/share/shaders/k3d_parquet_tile.sl:139:      r = ringscale * noise (ss-whichplank, ttt);
k3d/share/shaders/k3d_plank.sl:11: *   ringscale - scaling for the ring spacing
k3d/share/shaders/k3d_plank.sl:31:		  float ringscale = 15, grainscale = 60;
k3d/share/shaders/k3d_plank.sl:106:  fade = smoothstep(1 / ringscale, 8 / ringscale, fwidth);
k3d/share/shaders/k3d_plank.sl:110:      r = ringscale * noise(ss - whichplank, ttt);
k3d/share/shaders/k3d_superplank.sl:27: *   ringscale - scaling for the ring spacing
k3d/share/shaders/k3d_superplank.sl:75:			float ringscale = 25;	/* Larger makes more, thinner rings */
k3d/share/shaders/k3d_superplank.sl:212:  fwidth = max(swidth * ringscale, twidth * ringscale);
k3d/share/shaders/k3d_superplank.sl:216:      ring_s = ss * ringscale;
k3d/share/shaders/k3d_superplank.sl:217:      ring_t = tt * ringscale;
k3d/share/shaders/k3d_superplank.sl:219:      ring = ringscale * noise(ring_s - whichplank * 4.18, ttt / 20);
k3d/share/shaders/k3d_texblender.sl:73:float tex_wood(point PP; float ringscale)
k3d/share/shaders/k3d_texblender.sl:77:    float my_t = zcomp(PP) / ringscale;
k3d/share/shaders/k3d_texblender.sl:82:    float r = ringscale * noise (PQ);
k3d/share/shaders/k3d_wood2.sl:10: *   ringscale - scaling for the ring spacing
k3d/share/shaders/k3d_wood2.sl:24:		  float ringscale = 15;
k3d/share/shaders/k3d_wood2.sl:38:  my_t = zcomp(PP) / ringscale;
k3d/share/shaders/k3d_wood2.sl:43:  r = ringscale * noise(PQ);
k3d/share/shaders/k3d_woodcut.sl:4:float ringscale=5; 
k3d/share/shaders/k3d_woodcut.sl:36:z *= ringscale;
k3d/share/shaders/k3d_woodcut.sl:41:y *= ringscale;
