k3d/share/shaders/k3d_craters.sl:35:    float rmax = swidth/2; /* was /2 */
k3d/share/shaders/k3d_craters.sl:36:    float	rmax1=1000000,rmax2=1000000,rrad1=0,rrad2=0,cellsizescale,ilac;
k3d/share/shaders/k3d_craters.sl:66:		    if (r < rmax1) {
k3d/share/shaders/k3d_craters.sl:68:		      rad = rmax*ilac;
k3d/share/shaders/k3d_craters.sl:71:		      rmax2 = rmax1;
k3d/share/shaders/k3d_craters.sl:73:		      rmax1 = r;
k3d/share/shaders/k3d_craters.sl:76:		    else if (r < rmax2) {
k3d/share/shaders/k3d_craters.sl:78:		      rad = rmax*ilac;
k3d/share/shaders/k3d_craters.sl:81:		      rmax2 = r;
k3d/share/shaders/k3d_craters.sl:95:	if (rrad1 > 0 && rmax1 > 0) 
k3d/share/shaders/k3d_craters.sl:97:	    r = smoothstep(0,rrad1,rmax1);
k3d/share/shaders/k3d_craters.sl:101:	if (rrad2 > 0 && rmax2 > 0) 
k3d/share/shaders/k3d_craters.sl:103:	    r = smoothstep(0,rrad2,rmax2);
k3d/share/shaders/k3d_star.sl:29:    uniform float rmin = 0.07, rmax = 0.2;
k3d/share/shaders/k3d_star.sl:31:    uniform point p0 = rmax*(cos(0),sin(0),0);
k3d/share/shaders/k3d_wallpaper.sl:32:    uniform float rmin = 0.01, rmax = 0.03;
k3d/share/shaders/k3d_wallpaper.sl:34:    uniform point p0 = rmax*(cos(0),sin(0),0);
