k3d/share/shaders/k3d_decalplastic.sl:31:	float s0 = 0.0;
k3d/share/shaders/k3d_decalplastic.sl:40:			float ss = mix(s0, s1, s);
k3d/share/shaders/k3d_grids_disp.sl:31:float ss0, tt0;
k3d/share/shaders/k3d_grids_disp.sl:33:rotate2d(s, t, radians(rotation0), 0.5, 0.5, ss0, tt0);
k3d/share/shaders/k3d_grids_disp.sl:34:ss0 = repeat(ss0, freq0);
k3d/share/shaders/k3d_painted_constant.sl:3:	float s0 = 0.0;
k3d/share/shaders/k3d_painted_constant.sl:14:			float ss = mix(s0, s1, s);
k3d/share/shaders/k3d_paintedplastic.sl:25:	float s0 = 0.0;
k3d/share/shaders/k3d_paintedplastic.sl:36:			float ss = mix(s0, s1, s);
k3d/share/shaders/k3d_projectionmap_plastic.sl:31:	float s0 = 0.0;
k3d/share/shaders/k3d_projectionmap_plastic.sl:52:			float ss = mix(s0, s1, x);
