k3d/share/shaders/k3d_celld.sl:36:	point voro_pos1 = 0, voro_pos2 = 0;
k3d/share/shaders/k3d_celld.sl:39:			 voro_f1, voro_pos1, voro_f2,
k3d/share/shaders/k3d_decalplastic.sl:32:	float s1 = 1.0;
k3d/share/shaders/k3d_decalplastic.sl:40:			float ss = mix(s0, s1, s);
k3d/share/shaders/k3d_fur1.sl:5: *     by Lawrence D. Chin, cs184-bo

k3d/share/shaders/k3d_fur2.sl:43:	 float roughness1  = 0.008;
k3d/share/shaders/k3d_fur2.sl:140:	    ((SPEC1*Cl*pow(Kajiya, 1/roughness1)) + 
k3d/share/shaders/k3d_grass_displace.sl:10: *   by Lawrence D. Chin, cs184-bo

k3d/share/shaders/k3d_grass_surface.sl:4: *  by Lawrence D. Chin, cs184-bo

k3d/share/shaders/k3d_grids_disp.sl:44:float ss1, tt1;
k3d/share/shaders/k3d_grids_disp.sl:46:rotate2d(s, t, radians(rotation1), 0.5, 0.5, ss1, tt1);
k3d/share/shaders/k3d_grids_disp.sl:47:ss1 = repeat(ss1, freq1);
k3d/share/shaders/k3d_hexatile_bump.sl:43:		output float f1; output float spos1, tpos1; output float f2; output float spos2, tpos2;)
k3d/share/shaders/k3d_hexatile_bump.sl:67:	f2 = f1; spos2 = spos1; tpos2 = tpos1;
k3d/share/shaders/k3d_hexatile_bump.sl:68:	f1 = dist; spos1 = spos; tpos1 = tpos;
k3d/share/shaders/k3d_hexatile_bump.sl:99:float f1_out_15 = 0,f2_out_15 = 0,spos1_out_15 = 0,tpos1_out_15 = 0,spos2_out_15 = 0,tpos2_out_15 = 0;
k3d/share/shaders/k3d_hexatile_bump.sl:105:			/* TileScaleTT */ 1,/* f1_result */ f1_out_15,spos1_out_15, tpos1_out_15,
k3d/share/shaders/k3d_map_pattern_1.sl:6:float samples1=1; 
k3d/share/shaders/k3d_map_pattern_1.sl:7:float ss1=1; 
k3d/share/shaders/k3d_map_pattern_1.sl:24:float temp_ss1;
k3d/share/shaders/k3d_map_pattern_1.sl:26:if (ss1 ==1) {temp_ss1=s;} else {temp_ss1=ss1;}
k3d/share/shaders/k3d_map_pattern_1.sl:36:temt_c1=texture(map1,temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
k3d/share/shaders/k3d_map_pattern_1.sl:40:temt_c1=texture(map1[channel1],temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
k3d/share/shaders/k3d_painted_constant.sl:4:	float s1 = 1.0;
k3d/share/shaders/k3d_painted_constant.sl:14:			float ss = mix(s0, s1, s);
k3d/share/shaders/k3d_paintedplastic.sl:26:	float s1 = 1.0;
k3d/share/shaders/k3d_paintedplastic.sl:36:			float ss = mix(s0, s1, s);
k3d/share/shaders/k3d_projectionmap_plastic.sl:32:	float s1 = 1.0;
k3d/share/shaders/k3d_projectionmap_plastic.sl:52:			float ss = mix(s0, s1, x);
k3d/share/shaders/k3d_ripple.sl:7: *    by Lawrence D. Chin, cs184-bo

k3d/share/shaders/k3d_softboxes.sl:224:		boxRoundness1	= 0;
k3d/share/shaders/k3d_softboxes.sl:365:		    boxRoundness1,boxColor1,boxOpacity1,decayRate,
k3d/share/shaders/k3d_water.sl:9: * modified by Lawrence D. Chin, cs184-bo

