k3d/share/shaders/k3d_texblender.sl:138:		float sKmap[5]={0,0,0,0,0};
k3d/share/shaders/k3d_texblender.sl:175:		if((Alpha*sKmap[i])!=0) ks=BlendFloat(mode,Alpha*sKmap[i],MF,ks);
