k3d/share/shaders/k3d_brick.sl:45:  float sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brick.sl:63:  basicbrick(s, t, BMWIDTH, BMHEIGHT, 0.5, 0.2, 1, jagged, sbrick, tbrick, ss,
k3d/share/shaders/k3d_brick.sl:67:  whichbrick = 103 * sbrick + tbrick;
k3d/share/shaders/k3d_brick.sl:70:			 (t + sbrick * 23.8) * raggedfreq);
k3d/share/shaders/k3d_brick.sl:73:			 (t + sbrick * 7.2) * raggedfreq);
k3d/share/shaders/k3d_brick.sl:76:			     (t + sbrick * 23.8) * raggedfreq * 2);
k3d/share/shaders/k3d_brick.sl:79:			     (t + sbrick * 7.2) * raggedfreq * 2);
k3d/share/shaders/k3d_brick.sl:122:	((ss + sbrick) * pockfrequency / BMHEIGHT,
k3d/share/shaders/k3d_brick2.sl:35:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brick2.sl:46:    sbrick = floor(ss); /* which brick? */
k3d/share/shaders/k3d_brick2.sl:48:    ss -= sbrick;
k3d/share/shaders/k3d_brick3.sl:57:  float sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brick3.sl:86:  sbrick = floor (ss);   /* which brick column? */
k3d/share/shaders/k3d_brick3.sl:87:  ss -= sbrick;          /* Now ss and tt are coords within the brick */
k3d/share/shaders/k3d_brick3.sl:102:  bcolor = brickcolor * (1 + (brickvary * snoise (tbrick+(100*sbrick)+0.5)));
k3d/share/shaders/k3d_brickanti.sl:36:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickanti.sl:52:    sbrick = floor(ss); /* which brick? */
k3d/share/shaders/k3d_brickanti.sl:56:    ss -= sbrick;
k3d/share/shaders/k3d_brickbump.sl:38:  float sbrick, tbrick;
k3d/share/shaders/k3d_brickbump.sl:46:  basicbrick(s, t, BMWIDTH, BMHEIGHT, 0.5, 0.2, 1, jagged, sbrick, tbrick, ss,
k3d/share/shaders/k3d_brickbump.sl:76:	((ss + sbrick) * pockfrequency / BMHEIGHT,
k3d/share/shaders/k3d_brickbump2.sl:35:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickbump2.sl:47:    sbrick = floor(ss); /* which brick? */
k3d/share/shaders/k3d_brickbump2.sl:49:    ss -= sbrick;
k3d/share/shaders/k3d_brickbump3.sl:66:  float sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickbump3.sl:88:  sbrick = floor (ss);   /* which brick column? */
k3d/share/shaders/k3d_brickbump3.sl:89:  ss -= sbrick;          /* Now ss and tt are coords within the brick */
k3d/share/shaders/k3d_brickbump3.sl:112:  disp -= fact * pow(noise ((ss+sbrick)*pockfrequency/BMHEIGHT,
k3d/share/shaders/k3d_brickperturb.sl:35:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickperturb.sl:48:    sbrick = floor(ss); /* which brick? */
k3d/share/shaders/k3d_brickperturb.sl:49:    ss -= sbrick;
