k3d/share/shaders/k3d_graphic_lines.sl:229:	float spacescale1=length(vtransform("shader",normalize(N_paint)));
k3d/share/shaders/k3d_graphic_lines.sl:230:	vector Ndisp1=normalize(N_paint)*(0/max(spacescale1,1e-6));
k3d/share/shaders/k3d_hexatile_bump.sl:101:float scale1 = ScaleSS * SS;
k3d/share/shaders/k3d_hexatile_bump.sl:104:Worley2D_f1f2 (scale1,scale2,/* Jitter */ 0,/* Seed */ 0,C1,C2,/* Hexagon */ 1,/* TileScaleSS */ 1,
