k3d/share/shaders/k3d_texblender.sl:92:		float scalex, scaley, scalez, octaves, blur;)
k3d/share/shaders/k3d_texblender.sl:97:	transp=transform(space,P)*vector (scalex, scaley, scalez);
k3d/share/shaders/k3d_texblender.sl:107:		newc=texture(mapname,s*scalex,t*scaley,"blur",blur,"fill",-1,"width",0);
