k3d/share/shaders/k3d_craters.sl:33:    float sctr, tctr, scell, tcell,scellctr,tcellctr;
k3d/share/shaders/k3d_craters.sl:46:	scellctr = floor(s*sc/swidth);
k3d/share/shaders/k3d_craters.sl:53:	    scell = scellctr + i;
k3d/share/shaders/k3d_craters.sl:57:		if ( cellnoise(7*scell-9.5, 7*tcell+7.5) < pitfactor)
k3d/share/shaders/k3d_craters.sl:58:		  /* xp = (sc*7*scell-9.5,sc*7*tcell+7.5,.5); */
k3d/share/shaders/k3d_craters.sl:61:		    sctr = cellsizescale * (scell + 0.5 + jitter * cellnoise(scell+0.5, tcell+0.5));
k3d/share/shaders/k3d_craters.sl:62:		    tctr = cellsizescale * (tcell + 0.5 + jitter * cellnoise(scell+3.5, tcell+8.5));
k3d/share/shaders/k3d_hexatile_bump.sl:46:float sthiscell = floor(ss)+0.5, tthiscell = floor(tt)+0.5;
k3d/share/shaders/k3d_hexatile_bump.sl:52:		float stestcell = sthiscell + i;
k3d/share/shaders/k3d_hexatile_bump.sl:54:				float ttestcell = tthiscell + j;
k3d/share/shaders/k3d_uberlight.sl:401:		     /* Miscellaneous controls */
k3d/share/shaders/k3d_wallpaper.sl:29:    float sctr, tctr, scell, tcell;
k3d/share/shaders/k3d_wallpaper.sl:30:    float scellctr, tcellctr;
k3d/share/shaders/k3d_wallpaper.sl:40:    scellctr = floor(s*NCELLS);
k3d/share/shaders/k3d_wallpaper.sl:46:	    scell = scellctr + i;
k3d/share/shaders/k3d_wallpaper.sl:48:	    if (float noise(3*scell-9.5,7*tcell+7.5) < 0.55) {
k3d/share/shaders/k3d_wallpaper.sl:49:                sctr = CELLSIZE * (scell + 0.5
k3d/share/shaders/k3d_wallpaper.sl:50:                     + 0.6 * snoise(scell+0.5, tcell+0.5));
k3d/share/shaders/k3d_wallpaper.sl:52:                     + 0.6 * snoise(scell+3.5, tcell+8.5));
