k3d/share/shaders/k3d_brick2.sl:36:    float scoord = s;
k3d/share/shaders/k3d_brick2.sl:41:    ss = scoord / BMWIDTH;
k3d/share/shaders/k3d_brick3.sl:58:  float scoord, tcoord, ss, tt;
k3d/share/shaders/k3d_brick3.sl:70:  scoord = s + jagged * xcomp (PP2);
k3d/share/shaders/k3d_brick3.sl:73:  ss = scoord / BMWIDTH;   /* Determine which brick the point is in */
k3d/share/shaders/k3d_brickanti.sl:37:    float scoord = s;
k3d/share/shaders/k3d_brickanti.sl:43:    ss = scoord / BMWIDTH;
k3d/share/shaders/k3d_brickbump2.sl:36:    float scoord = s;
k3d/share/shaders/k3d_brickbump2.sl:42:    ss = scoord / BMWIDTH;
k3d/share/shaders/k3d_brickbump3.sl:67:  float scoord, tcoord, ss, tt;
k3d/share/shaders/k3d_brickbump3.sl:70:  scoord = s;  tcoord = t;
k3d/share/shaders/k3d_brickbump3.sl:74:  scoord = s + jagged * xcomp (PP2);
k3d/share/shaders/k3d_brickbump3.sl:77:  ss = scoord / BMWIDTH;
k3d/share/shaders/k3d_brickperturb.sl:36:    float scoord = s;
k3d/share/shaders/k3d_brickperturb.sl:41:    ss = scoord / BMWIDTH;
k3d/share/shaders/k3d_slateroof.sl:65:   float scoord = s, tcoord = 1 - t; 		/* re map the t coord so that the coving is at the top */
k3d/share/shaders/k3d_slateroof.sl:68:			newstile, newscoord, 				/* Used in calculations to identify an overlapping tile */
k3d/share/shaders/k3d_slateroof.sl:88:      scoord = scoord + offset; /* Displace alternate rows */
k3d/share/shaders/k3d_slateroof.sl:89:   stile = scoord / swidth;
k3d/share/shaders/k3d_slateroof.sl:139:			/* We are in an offset tile row adjust the scoord appropriately for
k3d/share/shaders/k3d_slateroof.sl:141:				newscoord = scoord - offset;
k3d/share/shaders/k3d_slateroof.sl:143:				newscoord = scoord + offset;
k3d/share/shaders/k3d_slateroof.sl:144:			newstile = newscoord / swidth;
k3d/share/shaders/k3d_slateroofd.sl:57:   float scoord = s, tcoord = 1 - t; 		/* re map the t coord so that the coving is at the top */
k3d/share/shaders/k3d_slateroofd.sl:60:			newstile, newscoord, 				/* Used in calculations to identify an overlapping tile */
k3d/share/shaders/k3d_slateroofd.sl:79:      scoord = scoord + offset; /* Displace alternate rows */
k3d/share/shaders/k3d_slateroofd.sl:80:   stile = scoord / swidth;
k3d/share/shaders/k3d_slateroofd.sl:131:				/* We are in an offset tile row adjust the scoord appropriately for
k3d/share/shaders/k3d_slateroofd.sl:133:				newscoord = scoord - offset;
k3d/share/shaders/k3d_slateroofd.sl:135:				newscoord = scoord + offset;
k3d/share/shaders/k3d_slateroofd.sl:136:			newstile = newscoord / swidth;
