k3d/share/shaders/k3d_terran.sl:25:		   float sea_level = 0;
k3d/share/shaders/k3d_terran.sl:88:  if(chaos > sea_level)
k3d/share/shaders/k3d_terran.sl:91:/*      sea_level *= mtn_scale; */
k3d/share/shaders/k3d_terran.sl:112:  if(chaos > sea_level)
k3d/share/shaders/k3d_terran.sl:165:	  chaos -= sea_level;
k3d/share/shaders/k3d_terran2.sl:27: *    sea_level - obvious
k3d/share/shaders/k3d_terran2.sl:84:	  float sea_level = 0;
k3d/share/shaders/k3d_terran2.sl:144:  if (chaos > sea_level) {
k3d/share/shaders/k3d_terran2.sl:146:/*      sea_level *= mtn_scale; */
k3d/share/shaders/k3d_terran2.sl:166:  if (chaos > sea_level) {
k3d/share/shaders/k3d_terran2.sl:220:          chaos -= sea_level;
k3d/share/shaders/k3d_terranbump.sl:21:			    float sea_level = 0;)
k3d/share/shaders/k3d_terranbump.sl:67:  if(chaos > sea_level)
