k3d/share/shaders/k3d_hexatile_bump.sl:42:Worley2D_f1f2 (float ss, tt; float jitter, seed, c1, c2, hexagon, scale_ss, scale_tt; 
k3d/share/shaders/k3d_hexatile_bump.sl:60:	float spos = stestcell + jitter * (float cellnoise(stestcell,seed+ttestcell) - 0.5);
k3d/share/shaders/k3d_hexatile_bump.sl:61:	float tpos = ttestcell + jitter * (float cellnoise(stestcell+23,seed+ttestcell-87) - 0.5);
k3d/share/shaders/k3d_lensflare.sl:30: *   seed - random number seed for many of the computations
k3d/share/shaders/k3d_lensflare.sl:99:		      float spotvarycolor = 0.5; float seed = 143;
k3d/share/shaders/k3d_lensflare.sl:105:    extern uniform float nrand, seed;
k3d/share/shaders/k3d_lensflare.sl:107:    return cellnoise(nrand, seed);
k3d/share/shaders/k3d_slateroof.sl:26: 	factor: a seed used for adjusting the randomness - if you have two roofs with
k3d/share/shaders/k3d_slateroofd.sl:18: 		factor: a seed used for adjusting the randomness - if you have two roofs with
